Death Knight (Blood)

Starting Ability
Cripple - Cripples your target, reducing movement speed and attack speed by 35% for 7 seconds

Blood Coil
Stuns the target. Any unit attacking the target will recover 85 HP

Blood Ground
Burns the ground, dealing damage over 8 seconds

Blood Drain
Drains life over 5 seconds

Blood Aura
Nearby melee unit get healed for a percentage of their attack damage

Blood Donation
Heals a friendly target at the cost of 25% of your own health